NO. ——
Character Name
Clan · Concept
Vampire: the Masquerade V5 · Sect · City
Generation Blood Potency 1Predator
Concept — a line or two on who they were and what they are now.
Attributes
Physical
Strength
Dexterity
Stamina
Social
Charisma
Manipulation
Composure
Mental
Intelligence
Wits
Resolve
Spread: one 4, three 3, four 2, one 1 (dots above the base 1).
Skills
Physical
Athletics
Brawl
Craft
Drive
Firearms
Larceny
Melee
Stealth
Survival
Social
Animal Ken
Etiquette
Insight
Intimidation
Leadership
Performance
Persuasion
Streetwise
Subterfuge
Mental
Academics
Awareness
Finance
Investigation
Medicine
Occult
Politics
Science
Technology
Distribution: Jack (1×3, 8×2, 10×1) · Balanced (3×3, 5×2, 7×1) · Specialist (1×4, 3×3, 3×2, 3×1).
Disciplines
Discipline
powers…
Discipline
powers…
Discipline
powers…
Vitals
Health
Willpower
Humanity
Hunger
Health = Stamina + 3 · Willpower = Composure + Resolve · mark boxes to your total.
Bane & Compulsion
Clan Bane:
Compulsion:
Advantages & Flaws
Advantage…
Advantage…
Advantage…
Advantage…
Advantage…
Flaws  
Convictions & Touchstones
I.
II.
III.
Touchstones  
Ambition
Desire
Character NamePowers & RitualsClan · Gen — · BP —
Discipline ·
Power name…L—
Pool: Cost:
Effect…
Power name…L—
Pool: Cost:
Effect…
Power name…L—
Pool: Cost:
Effect…
Discipline ·
Power name…L—
Pool: Cost:
Effect…
Power name…L—
Pool: Cost:
Effect…
Blood Sorcery / Rituals
Ritual name…L—
Pool: Cost:
Effect…
Ritual name…L—
Pool: Cost:
Effect…
How rituals work  1 Rouse + 5 min per level to cast; roll Intelligence + Blood Sorcery vs Difficulty (ritual level + 1).
Notes
 
Confirm each power’s dot level from the book before assigning.
Character NameStory & TiesClan · Gen — · BP —
History
Who were they in life? What happened at the Embrace? What do they want now?
Appearance & Demeanor
Haven
Relationships
NameRoleNote
NameRoleNote
NameRoleNote
NameRoleNote
NameRoleNote
NameRoleNote
NameRoleNote
Chronicle Tenets
Coterie
Character NameAdvancement & InventoryClan · Gen — · BP —
Experience
Total0
Spent0
Available0
DateBoughtCost
   
   
   
   
   
   
Planned purchases
Inventory & Gear
Feeding & Resonance
Predator Type: · Resonance:
NightPrey / ResonanceHunger
   
   
   
Notes
 
Character NameCombat Quick-ReferenceClan · Gen — · BP —
HP · Willpower · Hunger · Humanity · Blood Potency
Trackers
Health
Willpower
Hunger
Click a Health/Willpower box to cycle blank → superficial → aggravated.
Your key pools
Attack (close)Str + Brawl / Wpn
Attack (ranged)Dex + Firearms
Defense / dodgeDex + Athletics
Alert / spotWits + Awareness
V5 combat reference
Attack = Attribute + Skill vs the target’s Defense; margin of success = damage.
Defense = Dexterity + Brawl/Weaponry (close) or Dexterity + Athletics (dodge / ranged cover).
Willpower: spend 1 to reroll up to 3 dice, once per turn.
Blood Surge: 1 Rouse → +2 dice to an Attribute pool.
Damage: Superficial is halved before marking; Aggravated is not. Mend 1 Superficial per Rouse.
Hunger: high Hunger risks messy criticals & frenzy; at 5 you can’t Rouse.
Notes
 
Initiative & defense conventions vary by table — confirm with your ST.